State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top 5 Basketball Games on Android in Oceania: Q4 2021

Discover the performance trends of the top 5 basketball games on Android in Oceania during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Basketball Games on Android in Oceania: Q4 2021

In the fourth quarter of 2021, the top 5 basketball games on the Android platform in Oceania exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared, based on data from Sensor Tower.

NBA 2K Mobile Basketball Game from 2K, Inc. saw significant fluctuations in revenue and user engagement. Weekly revenue peaked at around $2K in late November, while weekly downloads experienced a rise towards the end of the quarter, reaching approximately 1.7K in the last week of December. Active users increased steadily from 2K in late September to over 3.3K by the end of December.

Basketball Arena: Online Game from Masomo Gaming showed a notable decline in both revenue and active users. Weekly revenue started at $516 and dropped to $176 by the end of December. Downloads fluctuated but showed a significant increase in mid-December, peaking at nearly 2K. Active users decreased from 5.8K at the start to 4.7K in mid-November, then rose again to over 6.1K by the end of the quarter.

Hoop World: Flip Dunk Game 3D by Quiet Games, despite being a new entrant, showed strong growth. Weekly downloads surged from 27 in early November to over 2.6K by the end of December. Active users saw a substantial increase, starting from 501 in early November to over 6.1K by the last week of December. Revenue, however, remained minimal, peaking at just $26 in mid-December.

NBA LIVE Mobile Basketball from ELECTRONIC ARTS experienced varied trends. Weekly revenue peaked at $1.3K in early November and then fluctuated around $800-$1K towards the end of the quarter. Downloads showed a positive trend, reaching 1.5K in mid-December. Active users remained relatively stable, ranging between 11.9K and 14.7K throughout the quarter.

Basketball Stars: Multiplayer by Miniclip.com experienced steady growth in both downloads and active users. Weekly downloads increased from 1K in early October to over 1.8K by the end of December. Active users showed a similar upward trend, rising from 2.6K to over 3.2K in the same period. Revenue, however, remained relatively stable, peaking at $561 in late September and fluctuating around $300-$400 towards the end of the quarter.

For more detailed insights and data on these top-performing basketball games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022